{"id":796,"date":"2017-08-24T11:05:26","date_gmt":"2017-08-24T11:05:26","guid":{"rendered":"http:\/\/blog.boonle.com\/?p=796"},"modified":"2017-09-25T20:49:11","modified_gmt":"2017-09-25T20:49:11","slug":"9-tenets-ux-design","status":"publish","type":"post","link":"https:\/\/blog.boonle.com\/9-tenets-ux-design\/","title":{"rendered":"The 9 Basic Tenets of UX Design"},"content":{"rendered":"
UX or user experience design<\/a> has been a hot word in the digital world for some time now.<\/span><\/p>\n You see it listed on pretty much every job posting that has anything to do with frontend or backend web design and many prospective employees are happy to stick it on their resume under \u2018Skills\u2019 even if they don\u2019t have a 100% clear idea of what it entails.<\/span><\/p>\n Well let me tell you now – if you haven\u2019t got your head around UX now, and don\u2019t plan on doing so in the near future you are going to become less and less relevant to the web design industry.<\/span><\/p>\n It is no longer good enough to be an excellent visual designer and then pass your work onto a developer to translate your photoshop document into an interactive web page. If the projects you work on are going to succeed, from the very first stages you have to be considering the user experience and everything you incorporate must consider that in some form.<\/span><\/p>\n So how do you achieve this? <\/span><\/p>\n Below are the 9 basic tenets of UX design. Each one is intended to clarify some aspect of the overall experience by advising what you need, what something should say or do, and where it should appear in the overall workflow according to user expectations.<\/span><\/p>\n Remember that users are the ones who create the actual experience. What designers do is put together the artifacts and framework for it. You can\u2019t engineer an experience the same way you design a physical object like a car or microwave, but you can influence it. When you do so strategically, great user experiences will be the natural outcome.<\/span><\/p>\n User experience today involves more than just the product. There are multiple touch-points, such as design, customer service and support, and what people are saying about the experience to their friends. While no designer can directly control all of these, you can facilitate it by understanding what a user would expect and then delivering it.<\/span><\/p>\n When people use any kind of product, the last thing they want to feel is that they are no longer in the driver\u2019s seat. If they want to advance to the next level or even stop for awhile, they should always be able to do so. A few pleasant surprises are fine, but no aspect of the experience should ever make the user feel that they have no more control over it.<\/span><\/p>\n In the beginning, user experiences were pretty solitary, unless we sent an email or instant message and got a response. Now entire social lives are involved. UX designers need to account for a user\u2019s private <\/span>and<\/span><\/i> public lives when planning frameworks.<\/span><\/p>\n When users have enjoying an experience, they rarely if ever notice the hard work behind it. That\u2019s when you know that you\u2019ve accomplished your mission as a UX designer. People should be talking about their fantastic experience, not your equally stellar skills.<\/span><\/p>\n Practically all aspects of a UX design process requires you to understand how users think \u00a0and what they want. As humans, we look for patterns, value consistency, and want things to be as simple as possible to use. When you successfully leverage all three in your design, you\u2019re a credit to the profession.<\/span><\/p>\n Like marketing, UX is a conversation with users. The aim of design is to help them do what they want to do. In this respect, it becomes a type of living service that constantly changes in accordance with audience needs. The conversation involves how we deliver an experience and how we can learn to make it even better.<\/span><\/p>\n UX design is simple, but don\u2019t confuse that with delivering less. In this case, we\u2019re referring to clarity. If a person can easily understand and use something, it has fulfilled the essentials of good design. You want to guide people, not overwhelm them.<\/span><\/p>\n The best UX delves deeply into different psychologies that include (but are not limited to) product use and adoption, play, and social interaction. The most popular experiences incorporate all of these. Users respond so positively because the app, website, or product appears to operate the way they naturally think.<\/span><\/p>\n These basic tenets will always be central to good UX design because they make for more engaging and appealing products and services. Just as the best movies follow a tried and true plot formula, certain design principles are so intuitive that they nearly always improve usability and, as a result, drive wider adoption of a product.<\/span><\/p>\n UX or user experience design has been a hot word in the digital world for some time now. You see it listed on pretty much every job posting that has anything to do with frontend or backend web design and many prospective employees are happy to stick it on their resume under \u2018Skills\u2019 even if … Read more<\/a><\/p>\n","protected":false},"author":3,"featured_media":841,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[23],"tags":[],"yoast_head":"\nUser experience belongs to the user<\/b><\/h2>\n
UX involves everything<\/b><\/h2>\n
Control and experience go hand in hand<\/b><\/h2>\n
UX does not exist in a vacuum<\/b><\/h2>\n
Great UX is invisible<\/b><\/h2>\n
Great UX is intuitive and familiar<\/b><\/h2>\n
UX is a conversation<\/b><\/h2>\n
UX needs nothing more than is absolutely necessary<\/b><\/h2>\n
UX targets the subconscious<\/b><\/h2>\n
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